![]() A program called MISSION PLANNER running on my laptop does the conversion between the joystick and Mavlink. My goal is to use an ordinary hand-held R/C controller with 8 pots (pitch, roll, yaw ,throttle, mode, camera pitch, camera yaw, spare) to control a quadcopter using my laptop and the Mavlink Protocol. I'm an experienced PIC Basic Pro (PBP) programmer. Matthew, I apologize for my lack of knowledge. Only needs to be called if AutoSendState is false (see Joystick.begin for more details). Sends the updated joystick state to the host computer. 44° is rounded down to 0°, 89° is rounded down to 45°, etc.). Any value less than 45° will be rounded down (i.e. The value is from 0° to 360°, but in 45° increments. hat switch #1 is 0 and hat switch #2 is 1). Sets the value of the specified hat switch. The button is the 0-based button number (i.e. The value is 1 if the button is pressed and 0 if the button is released. Stops the game controller emulation to a connected computer. If initAutoSendState is set to false, the ndState method must be called to update the game controller state. By default all methods update the game controller state immediately. Starts emulating a game controller connected to a computer. The following describes the Joystick library that is included in the updated USBAPI.h and HID.cpp files. Now that the Arduino Leonardo or Arduino Micro has the Joystick library, the Arduino can be used for custom game controller projects. ![]()
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